The character's model was created by Kenichiro Yoshimura, who observed non-Japanese models to keep her proportions authentic, giving particular focus to her backside which, as a result, led to it being made wider and more rounded than the typically slim-hipped female characters designed by Japanese artists. Kamiya in addition wanted to avoid giving her large breasts and cleavage, feeling that normal sized breasts were adequate and that being mysterious was more attractive than "baring it all". During this process it was decided that as she summoned creatures to attack her enemies during the game she would lose partial control of her hair and end up in more "comfortable" attire Shimazaki noted this as one of the aspects of the character she loved. It was designed to both be a "means of adornment and protection" while also giving her appear "fashionable" and accentuate the movement of her limbs. The concept of creating her outfit out of her hair was intended to fit into her design as a witch, which the development team felt meant she derived power from her hair. Holsters were additionally considered for her feet, however the developers discarded the idea after feeling it wasn't feminine. Kamiya approved the idea, on the grounds that he felt the weapon would look "hot" in a female hand. Her guns were modeled after a derringer pistol, in order to remain convincing and familiar, as well as to make her weapons "capable of rapid fire a simple, rugged gun". She was additionally given glasses at Kamiya's insistence, intended to differentiate her from other female characters as well as give her a "sense of mystery and intelligence", though Shimazaki attributed it to possibly his preference for women with glasses. However, despite concerns, Kamiya had no qualms about the hairstyle one way or another. īayonetta's beehive hairstyle in the first game was an aspect Shimazaki insisted on, using it as an alternative to the usual pointed hat seen on witches. Her limbs and the rest of her design were appealing to Kamiya, and development proceeded on the character's attire. She was given longer legs and arms to make her more appealing as an action-game character, countering what Shimazaki felt was a trend of female characters in such games having short and thin limbs. The outfit color persisted, described by Shimazaki as being her "theme color" due to being a witch. The process, which took a full year, went through a hundred character designs and alterations, with early appearances resembling a traditional witch, with a frayed black outfit and a "veil-like look" on her head. Her name was inspired by a bayonet, meant to imply there was "more to her than meets the eye", while her four guns were named parsley, sage, rosemary and thyme after the old English ballad, " Scarborough Fair", due to Kamiya's love of folk music. To this end, he told character designer Mari Shimazaki to create her with three traits: a female lead, a modern witch, and to use four guns. Given the suggestion to create another action game by producer Yusuke Hashimoto, project director Hideki Kamiya decided to create a female lead, having felt he had already done all that could be done with male protagonists. Mari Shimazaki tried to make the witch Bayonetta more appealing with longer limbs and adjusted proportions. Reception of the character has been positive overall, with the common point of praise being her highly feminine image, which makes her both stand out among female characters in video games and go against several set conventions. series, and Shin Megami Tensei: Liberation Dx2. She appears as a guest character in other games such as Anarchy Reigns, The Wonderful 101, the Super Smash Bros. In Bayonetta 2, she becomes a demon hunter confronting her own literal demons. During the events of the first game, she goes in search of her forgotten past, heading for her old home of Vigrid and fighting the angelic forces of Paradiso on the way. She is voiced by Atsuko Tanaka in Japanese.īayonetta is one of only two surviving Umbra Witches, being the child of a Witch and a Lumen Sage. Hellena Taylor voiced the character in English for the first two games and several appearances outside the series from 2009 to 2018, while Jennifer Hale voiced her in Bayonetta 3 (2022). She was created by Hideki Kamiya and designed by Mari Shimazaki. Miyuki Sawashiro (young, Bayonetta, Bloody Fate, Bayonetta 3, Bayonetta Origins: Cereza and the Lost Demon) īayonetta ( Japanese: ベヨネッタ, Hepburn: Beyonetta), or Cereza, is the titular character and main protagonist of the Bayonetta video game series developed by PlatinumGames. Atsuko Tanaka ( Bayonetta series, Bloody Fate, Super Smash Bros.Angeli Wall (young, Bayonetta 3, Bayonetta Origins: Cereza and the Lost Demon).Joy Jillian (young, Bayonetta, Bloody Fate).Hellena Taylor ( Bayonetta, Bayonetta 2, Anarchy Reigns, Bloody Fate, Super Smash Bros.
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